This, of course, is Hamasusuke. I "will" be leading the team on the Threshold Avalon game project that isn't expected to come out so soon.
Well first of all, Threshold Avalon will be a game project that involves a Anime-related RPG Genre. Why so? To bring this specific community together and get closer into being a really populated community. But that's not the main goal. It's all about entertainment, interaction, and, of course, "Otakunism".
For the past few months, ideas, graphics, and soworks have been put together very slowly, but we (mostly daft and I, as well as some contacts) have created images (and spoofs) on what the game would "possibly" look like. Here's one example that is a possible look:
(Ignore the familiarities of the background, it's just a brief example.)
As you can see, it's just simple Graphic artwork. Originally, it looked like this:
(Notes by friends. Gives the idea of changes)
I know, there's not a lot expected. But hell, it's pretty isn't it?
Anyhow, we're still progressing with it. One problem we came up with is "Resources". So far, there's not a lot of people participating in the project, YET. However, once we get over with the game ideas and such and such, we'll start moving lightyears faster. (well.. not lightyears... but figuratively speaking, hell yeah.) Artists is one resources we found problematic for now.
Anyhow, we're just toying around, as usual. but hey, toying around is fun. Even daft does his best toying around:
More updates will come soon, though. However, comments is much appreciated, as we would like to know some more stuffs.
Also, the game might be an angled overhead view perspective, as it is navigational, but probably the graphics and jumping will be a con in the game. As for side perspective, the loss is moving up, down, left, or right. That's where you guys come in. What do you think is best?